PhytoEngine

The OpenOcean for plant life

The computable
model of plant life.

You don't download a plant. You describe one — a species, an age, a place, a moment — and it grows. Deterministic. Reproducible. Citable.

Read the horizon

The idea

Not a folder of trees. A generative substrate you query for any plant, at any fidelity, at any moment of its life.

Everything downstream — a phone game, a film, a VR world, a climate simulation — asks the same question in a different accent: what would actually grow here, and what would it look like doing so? PhytoEngine is the authority that answers, the way a physics engine answers for gravity. Nobody should ship their own botany.

One plant · authored at every rung

The fidelity ladder

Fidelity is an integer, 1 to 5, and it says how a plant was made — not how far away it is. Each rung is a separately grown asset from its own grow script, with its own full LOD chain; LOD is a different axis, and every rung carries one. Rungs 1 to 3 are built. Drag the slider for the ladder; under it, one real birch at each built rung.

Rung 0

Time is an axis, not a snapshot

Scrub a life

The same organism at age 2, 40, 300 — and past it. Growth and decay aren't different assets; they're one trajectory. Run a stand forward and ask what it becomes.

Where reference art enters

A reference library artists publish into

Reference photography, approved concept art, digitized specimen photos, player-submitted reference sheets — deposited, versioned and cited, the way a studio keeps a style bible. Every rendered plant can answer why do you look like this? and name the references that shaped it. Disagreement is first-class, not overwritten.

Plant Betula papyrifera · 34 yr · 46.4°N moraine, N-slope · dry September
Grown from morphology model v9.2, seed 0x1F04
Constrained by reference photo ref:birch-bark-04 · concept art ref:birch-canopy-v2
Reproduces byte-identical, any client, any year — pin the version and the seed

From one plant to a biome

Plan a biome. Run it forward.

Many plants competing for light, water and space over decades. Design a fantasy biome or a photoreal one and watch where it stabilizes — or collapses. Same engine, different requester.

Worldbuilding

Preview decades

Sketch a planting, forecast succession, choose between layouts before a single asset goes into the scene.

Game & film

Believable worlds

Paint an alien-but-plausible forest that obeys competition and spacing, not random scatter — so it reads as a place, not a texture.

Provenance

A study instrument

Because it's built from cited, inspectable reference material, an art director can study the simulation — and when it diverges from the reference, that's a finding.

Fantasy

Coherent, not just pretty

Invented species are held to the same standard as real ones — internally consistent growth, silhouette and material — so a fantasy biome still convinces.

The place everything that needs a plant goes to ask what it should look like.

The phased horizon

Age

saplingyoungmatureold

Fidelity

Pick a recipe to continue.